Monday, February 13, 2012

Wm Retribution Tricks

Wm Retribution Tricks
"RAHN"

Playstyle: Tactic kneading via magic spells.

Feat: Draw spells extract +2 RNG and boosted onslaught and deface rolls.

Gimmick: Move your opponent's army re clothed in contented positions for you.

Units: Phoenix, Discordia, Swordfight Mages, Magisters

Rahn is all about the Attainment turn. For example he pops Intense Alignment, every magic slacker in his army gets +2 RNG to their attacks and they're instinctively boosted. That style supervisor fineness, supervisor deface and a lot of step and death for the disbeliever army. This is why most of Rahn's lists are based off of arc nodes, heaps of Swordfight Mages and Magisters. Geographically, the Phoenix offers the heaviest arc platform at a without prejudice logical gift and is Rahn's best friend. The newer Discordia works very well with Houseguard Halberdiers to the same degree a reforming Defender Trait under Discordia's Pattern is moral insane. On triumph turn, the Swordfight Mages spring up clothed in action to open up charge lanes and other opportunities via encourage and pull together. The army is very well brought-up of pulling an disbeliever caster out clothed in the open and to his death. Rahn's spellpool is overly fantastic: Telekensis moves supplies re and turns targets re for backswings, Polarity Defender keeps your Halberds fair from charges and Wring Squash is a POW12 slam that can tap supplies down. If any of your arc nodes get in chitchat, Wring Blast pushes disbeliever models back and the rest of your army can charge them afterwards for a quick fire.

"KAELYSSA"

Playstyle: A very plucky, secure warcaster that has enough of charm to throw out re.

Feat: Something in her win over shin up gains secretiveness and cannot be charged.Gimmick: Allowing units to haunt downhearted walls or end the warcaster with Backlash.Units: Hydra, Mage Tail Strike Wring, Sentinels, what really

In the function of Kaelyssa is one of the most secure casters for Archenemy, she can run with significantly by far what. I've seen her do well with Dawnguard units, Houseguard units or Mage Tail units. Kaelyssa likes upright with two full units of MHSF w/ Commanders moral to the same degree she can. The best thing about her is her capability to supply Vision Tail to one of her models. The Hydra is a sickening limited to supply this to to the same degree he can haunt a POW15 arrange from 15" downhearted a wall and clothed in your warcaster's get out. Her triumph denies a range of opponents from success the innovative charge and secretiveness keeps the army fair from shooting. To sum it up, her triumph is a large amount a protective one but can overly be hand-me-down to get your units clothed in locality. Inflexibility from also melee and ranged threat allows units have the benefit of Sentinels to move clothed in charge shin up neighboring turn and oblige the different army clothed in hollow. Mage Tail Strike Wring(s) overly add a frightful vending of threat not to the same degree of their secretiveness, pathfinder, AD, Vision Seeker and 'Jack Tail abilities (lol), but to the same degree any jacks with low DEF overly uneasiness Kaelyssa's Backlash. If you visualize your warcaster is fair from deface to the same degree of their obscenely high DEF and ARM, Kaelyssa option moral backlash a low DEF jack and go to commune with her ranged units. There's really nil that Kaelyssa can't do and that's what makes her dreadful.

"RAVYN"Playstyle: Opponent, Superlative, Swift Tail and Unexpected Endure. Oh, and her Attainment.

Feat: Boosted ranged onslaught rolls for what in her win over shin up.Gimmick: Observe from plowing downhearted disbeliever comply with walls, she can overly triumph for her army.Units: Discordia, Invictors, MHSF, Stormfall Archers

Ravyn can crack downhearted bring to an end comply with walls by herself. Taking into consideration she casts Eddy of Disintegrate and charges clothed in the fight, she can truly debris havoc on firmly occupied infantry. Opponent allows her to haunt clothed in struggle and Superlative allows her to overly use her melee attacks. On top of this, she has Set out and Organization. Unexpected Endure gives her a free arrange after she kills a conventional and Swift Tail brings her 2" clothed in melee shin up of extra bombardment. Next the free boosted deface rolls from Eddy and her consummate stats, not a range of infantry formations can convey against her. For example she pops triumph, Invictors, Stormfall Archers and Houseguard Riflemen gets threatening foolish. The especially applies to the 10" POW14 mist from Discordia. Manage without boosted ranged onslaught rolls scares the crap out of most high DEF, low ARM warcasters and even Caine with Fur in finish has to restlessness about a CRA from a full assortment of Invictors with mini-feat up. Interruption of which, Ravyn overly has entrance to Snipe which can supply Invictors (a lot with their +4 RNG mini-feat) and MHSF windswept shin up. For Stormfall Archers, you can throw out out Testing Shots from "snipe" ranges. Veneer of Mists can supply your units protection as well as allowing them to charge downhearted welcoming models. For that assume, Sentinels overly make outline additions to her army as well as Fane Knight Issyen.

"GARRYTH"Playstyle: Melee assassination using a thin out warcaster.Feat: Something in his win over row can't cast spells, use place personal effects or go under give orders.Gimmick: Get in and butchery the disbeliever warcaster.Units: Chimera, Phoenix, MHSF, MHA.

Garryth is a really certain warcaster to use. He's thin out, work on and desires to accomplish able-bodied and fountain to win battles. I would say he's most likely the most troublesome warcaster I've hand-me-down so far (in 4 armies). For that assume, I don't stand stacks result for him yet. I've been experimenting with his T4 list and so far I've been significantly living. The bring to an end army portion for the Chimera is stealthed and AD. Next +1 to the shot to go innovative, I easily run everything clothed in locality to do as by far deface as within your capabilities. Here's the list:

Points: 35

Garryth, Bread knife of Archenemy (*5PTS)

* Chimera (6PTS)

Mage Tail Strikeforce (Bigger and 9 Grunts) (8PTS)

* Mage Tail Chief officer (2PTS)

* Soulless Steer (1PTS)

Mage Tail Strikeforce (Bigger and 5 Grunts) (5PTS)

* Soulless Steer (1PTS)

Mage Tail Strikeforce (Bigger and 5 Grunts) (5PTS)

* Soulless Steer (1PTS)

Eiryss, Guardian angel of Archenemy (3PTS)

Mage Tail Assassin (2PTS)

Mage Tail Assassin (2PTS)

Mage Tail Assassin (2PTS)

Mage Tail Assassin (2PTS)

Nayl (0PTS)